tag:blogger.com,1999:blog-83427580291769718982024-03-05T03:58:08.466-08:00Lara BrothersWe are independent developers, we give support with tools and resources for easier games development with the wonderful Unity3D engine.Caldero de Juegoshttp://www.blogger.com/profile/15428366216276472019noreply@blogger.comBlogger3125tag:blogger.com,1999:blog-8342758029176971898.post-44574103319030128492015-01-24T11:01:00.000-08:002015-03-31T15:55:56.031-07:00QIM User Manual<div class="separator" style="clear: both; text-align: center;">
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgOAuwLKqhwcAMWM5D3jGHZ5UL21iEOz7rWUU2p69IHc9lpIqbJEvn7sKXK95IB0VtYV15AanyrtlgVRc96r_QqlO8D2VPhWFyoQoOK3unzZwDZh2uCBgYTgsgv8Ph27B3VkGfcID22l4Y/s1600/qim-pro-logo-small.png" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgOAuwLKqhwcAMWM5D3jGHZ5UL21iEOz7rWUU2p69IHc9lpIqbJEvn7sKXK95IB0VtYV15AanyrtlgVRc96r_QqlO8D2VPhWFyoQoOK3unzZwDZh2uCBgYTgsgv8Ph27B3VkGfcID22l4Y/s1600/qim-pro-logo-small.png" /></a>QIM User Manual v1.2.1</div>
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by</div>
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<i>Lara Brothers</i></div>
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(<i>Roman Lara & Humberto Lara</i>)</div>
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Fri, 27 Mar 2015</div>
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<span style="font-size: xx-small;">Available in <a href="http://u3d.as/content/lara-brothers/qim-quick-input-manager" target="_blank"><span style="color: #3d85c6;">Unity Asset Store</span></a>.</span></div>
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<span style="-webkit-text-stroke-color: rgb(255, 187, 51); color: #ffbb33;">QIM</span> is the new way in which the different Unity inputs and controllers for your project are defined. You will notice it is very similar to the Unity Input Manager. This is in order for you to adapt easily to <span style="-webkit-text-stroke-color: rgb(255, 187, 51); color: #ffbb33;">QIM</span>.</div>
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After trying it, you will have no need for any other.</div>
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<span style="-webkit-text-stroke-color: rgb(255, 187, 51); color: #ffbb33;">QIM</span> allows you to keep each input organized in a controller, change the order and delete any input you choose (something the Unity Input Manager cannot do); and if you do not remember the names of the buttons of a gamepad or keyboard or a mouse, <span style="-webkit-text-stroke-color: rgb(255, 187, 51); color: #ffbb33;">QIM</span> provides maps where you can establish them with just one click.</div>
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Main toolbar</div>
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You will find the main toolbar on the top of the window and it is where the different controls for your project are defined.</div>
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The first button “<span style="-webkit-text-stroke-color: rgb(153, 204, 1); color: #99cc01;">New</span>”, on the left side of the window, will display a menu in which you can choose between 3 options for your controller: <span style="-webkit-text-stroke-color: rgb(153, 204, 1); color: #99cc01;">Keyboard and Mouse</span>, <span style="-webkit-text-stroke-color: rgb(153, 204, 1); color: #99cc01;">Generic Joystick</span><span style="color: white;"> </span>and <span style="-webkit-text-stroke-color: rgb(153, 204, 1); color: #99cc01;">Joystick</span>.<br />
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<span style="-webkit-text-stroke-color: rgb(153, 204, 1); color: #99cc01;">Keyboard and Mouse</span> option: Prepares a controller ready to be loaded with keyboard and mouse button inputs. This option can only be created once. The representing icon is:</div>
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<span style="-webkit-text-stroke-color: rgb(153, 204, 1); color: #99cc01;">Generic Joystick</span> option: Prepares a controller ready to be loaded with generic joystick inputs. This controller works for single-player games with a single joystick, meaning that no matter how many joysticks are connected to the computer, each one will respond for all. This option can only be created once. The representing icon is:</div>
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<span style="-webkit-text-stroke-color: rgb(153, 204, 1); color: #99cc01;">Joystick</span> option: Prepares a controller ready to be loaded with specific joystick inputs. This controller works for multi-player games, meaning that, unlike the generic joystick option, each controller will respond for itself and not for the rest of them. This option can be created up to 11 times (Unity supported amount). The representing icon is:</div>
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Moving on, the following button is “<span style="-webkit-text-stroke-color: rgb(153, 204, 1); color: #99cc01;">+</span>”, which creates the inputs according to the selected controller; meaning that if you choose “<span style="-webkit-text-stroke-color: rgb(153, 204, 1); color: #99cc01;">joystick 1</span>” and press the “<span style="-webkit-text-stroke-color: rgb(153, 204, 1); color: #99cc01;">+</span>” button, the new input will be added to that controller.</div>
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The controllers</div>
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The controllers are items that allow you to keep your inputs organized. They can be selected by using the left click button on the mouse to display the inputs that each one has. The right click button of the mouse also displays a menu where you can do the following:</div>
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<span style="-webkit-text-stroke-color: rgb(153, 204, 1); color: #99cc01;">Copy</span>: Copies all the inputs of that controller.</div>
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<span style="-webkit-text-stroke-color: rgb(153, 204, 1); color: #99cc01;">Paste</span>: Pastes all the previously copied inputs to the controller you right-clicked on. It only works if there is a controller copied in the <span style="-webkit-text-stroke-color: rgb(255, 187, 51); color: #ffbb33;">QIM</span> clipboard.</div>
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<span style="-webkit-text-stroke-color: rgb(153, 204, 1); color: #99cc01;">Fold inputs</span>: Folds all entries to hide their contents.</div>
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<span style="-webkit-text-stroke-color: rgb(153, 204, 1); color: #99cc01;">Deploy inputs</span>: Displays all entries to view their contents.</div>
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<span style="-webkit-text-stroke-color: rgb(153, 204, 1); color: #99cc01;">Remove</span>: Removes the controller.</div>
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The inputs</div>
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The inputs are items that store the button values, keys or axis organized by name.</div>
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When an input is created, it will look as in the above image. It means the following: </div>
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<span style="-webkit-text-stroke-color: rgb(153, 204, 1); color: #99cc01;">Triangle</span>: displays or hides the input values.</div>
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<span style="-webkit-text-stroke-color: rgb(153, 204, 1); color: #99cc01;">No Name</span>: indicates the input has no name. It is recommended to write something and not leave it with the “<span style="-webkit-text-stroke-color: rgb(153, 204, 1); color: #99cc01;">No Name</span>” value.</div>
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<span style="-webkit-text-stroke-color: rgb(153, 204, 1); color: #99cc01;">Pincel</span> icon: opens a window in which you can change the input name.</div>
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This window allows you to change the input name by writing in the text field. To apply the change, press the “<span style="-webkit-text-stroke-color: rgb(153, 204, 1); color: #99cc01;">Done</span>” button or “<span style="-webkit-text-stroke-color: rgb(153, 204, 1); color: #99cc01;">Return</span>” on your keyboard.</div>
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The <span style="-webkit-text-stroke-color: rgb(153, 204, 1); color: #99cc01;">gear</span> icon displays a menu in which you can do the following:</div>
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<span style="-webkit-text-stroke-color: rgb(153, 204, 1); color: #99cc01;">Copy</span>: Copies the input values.</div>
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<span style="-webkit-text-stroke-color: rgb(153, 204, 1); color: #99cc01;">Paste</span>: Pastes all the previously copied inputs. It only works if there is a previously copied input in the<span style="color: white;"> </span><span style="-webkit-text-stroke-color: rgb(255, 187, 51); color: #ffbb33;">QIM</span> clipboard.</div>
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<span style="-webkit-text-stroke-color: rgb(153, 204, 1); color: #99cc01;">Move Up</span>: Moves the input up one position, if it is not the first on the list.</div>
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<span style="-webkit-text-stroke-color: rgb(153, 204, 1); color: #99cc01;">Move Down</span>: Moves the input down one position, if it is not the last on the list.</div>
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Finally, the <span style="-webkit-text-stroke-color: rgb(153, 204, 1); color: #99cc01;">cross</span> icon deletes the input.</div>
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Input values</div>
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These fields are very similar to the Unity Input Manager. Therefore, it knows mostly everything. Otherwise, here are their meanings: <a href="http://docs.unity3d.com/Manual/class-InputManager.html">http://docs.unity3d.com/Manual/class-InputManager.html</a>.</div>
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However, <span style="-webkit-text-stroke-color: rgb(255, 187, 51); color: #ffbb33;">QIM</span> adds extra functions that help make things easier. </div>
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These extra functions are buttons that are located next to: <span style="-webkit-text-stroke-color: rgb(153, 204, 1); color: #99cc01;">Negative Button</span>, <span style="-webkit-text-stroke-color: rgb(153, 204, 1); color: #99cc01;">Positive Button</span>, <span style="-webkit-text-stroke-color: rgb(153, 204, 1); color: #99cc01;">Alt Negative Button</span>, <span style="-webkit-text-stroke-color: rgb(153, 204, 1); color: #99cc01;">Alt Positive Button</span> and <span style="-webkit-text-stroke-color: rgb(153, 204, 1); color: #99cc01;">Axis</span>: <span style="-webkit-text-stroke-color: rgb(153, 204, 1); color: #99cc01;">Map</span> and <span style="-webkit-text-stroke-color: rgb(153, 204, 1); color: #99cc01;">Del</span>.</div>
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<span style="-webkit-text-stroke-color: rgb(153, 204, 1); color: #99cc01;">Map</span>: Opens the map window where you can select the field value.</div>
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<span style="-webkit-text-stroke-color: rgb(153, 204, 1); color: #99cc01;">Del (Delete)</span>: Removes field value.</div>
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The <span style="-webkit-text-stroke-color: rgb(153, 204, 1); color: #99cc01;">Gravity</span>, Dead and Sensitivity fields also have extra functions.</div>
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This selection field´s purpose is to fill the previous field with default or common values.</div>
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The map window</div>
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Basically, all maps work in the same way. Therefore, we will give you the example of an Xbox 360 controller.</div>
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Before choosing a button or axis, we will explain the toolbar options. The “<span style="-webkit-text-stroke-color: rgb(153, 204, 1); color: #99cc01;">Type</span>” button, on the left, displays a menu with 3 options: <span style="-webkit-text-stroke-color: rgb(153, 204, 1); color: #99cc01;">Keyboard</span><span style="color: white;">, </span><span style="-webkit-text-stroke-color: rgb(153, 204, 1); color: #99cc01;">Mouse</span> and <span style="-webkit-text-stroke-color: rgb(153, 204, 1); color: #99cc01;">Joystick</span>.</div>
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<span style="-webkit-text-stroke-color: rgb(153, 204, 1); color: #99cc01;">Keyboard</span>: Changes the current map for the English keyboard map.</div>
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<span style="-webkit-text-stroke-color: rgb(153, 204, 1); color: #99cc01;">Mouse</span>: Changes the current map for the mouse map.</div>
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<span style="-webkit-text-stroke-color: rgb(153, 204, 1); color: #99cc01;">Joystick</span>: Changes the current map for the joystick map.</div>
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The following button “<span style="-webkit-text-stroke-color: rgb(153, 204, 1); color: #99cc01;">Gamepad</span>” is only on the joystick map. This button displays a menu in which you can change the gamepad type. You can choose between: <span style="-webkit-text-stroke-color: rgb(153, 204, 1); color: #99cc01;">Xbox 360</span>, <span style="-webkit-text-stroke-color: rgb(153, 204, 1); color: #99cc01;">PS3</span><span style="color: white;"> </span>and <span style="-webkit-text-stroke-color: rgb(153, 204, 1); color: #99cc01;">Generic</span>. In the place of the keyboard map, there`s the size button, which displays a menu in which you can change the map`s dimensions: <span style="-webkit-text-stroke-color: rgb(153, 204, 1); color: #99cc01;">Small</span>, <span style="-webkit-text-stroke-color: rgb(153, 204, 1); color: #99cc01;">Middle</span> and <span style="-webkit-text-stroke-color: rgb(153, 204, 1); color: #99cc01;">Great</span>. There`s no button like this for the mouse map. </div>
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Moving on, the following item is the space where the image reads “<span style="-webkit-text-stroke-color: rgb(153, 204, 1); color: #99cc01;">Generic Joystick : Fire 1 : Positive Button</span>”, the purpose of this text is to remind you which type of controller (<span style="-webkit-text-stroke-color: rgb(153, 204, 1); color: #99cc01;">Generic Joystick</span>), which input (<span style="-webkit-text-stroke-color: rgb(153, 204, 1); color: #99cc01;">Fire 1</span>) and to which field (<span style="-webkit-text-stroke-color: rgb(153, 204, 1); color: #99cc01;">Positive Button</span>) the value will be added to after choosing a button, key or axis on the map.</div>
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Finally, there is the “<span style="-webkit-text-stroke-color: rgb(153, 204, 1); color: #99cc01;">Slow Hotspots</span>” button (which will probably be deleted in the future) displays the map interactive areas. E.g., it displays bluish boxes which show the events on the map. It is possible that they will appear in the correct place due to the type of screen or a processing conflict.</div>
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<span style="-webkit-text-stroke-width: initial;">Next is the explanation on now to choose a value for your input field.</span></div>
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To assign a value, all you need to do is <span style="-webkit-text-stroke-color: rgb(153, 204, 1); color: #99cc01;">left-click</span> in any of the map`s interactive areas. For example, if you <span style="-webkit-text-stroke-color: rgb(153, 204, 1); color: #99cc01;">left-click</span> on the red button that corresponds to the “<span style="-webkit-text-stroke-color: rgb(153, 204, 1); color: #99cc01;">B</span>” button on the <span style="-webkit-text-stroke-color: rgb(153, 204, 1); color: #99cc01;">Xbox 360</span> gamepad, the “<span style="-webkit-text-stroke-color: rgb(153, 204, 1); color: #99cc01;">joystick button 1</span>” will be assigned to the <span style="-webkit-text-stroke-color: rgb(153, 204, 1); color: #99cc01;">Positive Button</span> field. Some interactive areas can have more than one value. Take for example the ones with <span style="-webkit-text-stroke-color: rgb(153, 204, 1); color: #99cc01;">2 values</span>, like the “<span style="-webkit-text-stroke-color: rgb(153, 204, 1); color: #99cc01;">equals</span>” key that delivers the “<span style="-webkit-text-stroke-color: rgb(153, 204, 1); color: #99cc01;">equals</span>” value with a <span style="-webkit-text-stroke-color: rgb(153, 204, 1); color: #99cc01;">left-click</span><span style="color: white;"> </span>and delivers the “<span style="-webkit-text-stroke-color: rgb(153, 204, 1); color: #99cc01;">plus</span>” value with a <span style="-webkit-text-stroke-color: rgb(153, 204, 1); color: #99cc01;">right-click</span>. There`s also some with <span style="-webkit-text-stroke-color: rgb(153, 204, 1); color: #99cc01;">3 values</span> or more, like the <span style="-webkit-text-stroke-color: rgb(153, 204, 1); color: #99cc01;">Left Analog Joystick</span> and the <span style="-webkit-text-stroke-color: rgb(153, 204, 1); color: #99cc01;">Right Analog Joystick</span> or the <span style="-webkit-text-stroke-color: rgb(153, 204, 1); color: #99cc01;">Print</span> key, where the most common value is established with a <span style="-webkit-text-stroke-color: rgb(153, 204, 1); color: #99cc01;">left-click</span> and the other <span style="-webkit-text-stroke-color: rgb(153, 204, 1); color: #99cc01;">2</span> are established with a menu that is displayed with a <span style="-webkit-text-stroke-color: rgb(153, 204, 1); color: #99cc01;">right-click</span>.</div>
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In the above image, a <span style="-webkit-text-stroke-color: rgb(153, 204, 1); color: #99cc01;">right-click</span> displayed a menu over the left analog joystick with the “<span style="-webkit-text-stroke-color: rgb(153, 204, 1); color: #99cc01;">Left Analog X</span>” and “<span style="-webkit-text-stroke-color: rgb(153, 204, 1); color: #99cc01;">Left Analog Y</span>” options (if you <span style="-webkit-text-stroke-color: rgb(153, 204, 1); color: #99cc01;">right-click</span>, it would deliver the “<span style="-webkit-text-stroke-color: rgb(153, 204, 1); color: #99cc01;">joystick button 8</span>” value). However, if you erroneously select between a value for a button or for an axis, <span style="-webkit-text-stroke-color: rgb(255, 187, 51); color: #ffbb33;">QIM</span> will remind you what type of value you need to assign:</div>
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and vice versa, if you assign a button in an axis field:</div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgwAyX7OWv3PsVJHJ9Cgr-5mlXDB2rvWmsYeRqrcHkOHzA0MgY4VRxoO_HOhJz5rkyCYJOuHGLKNsIxSxD2iumcCObkQP0jj4SohlhlW_3OlMNRq8QoFHMwrFjqP4XSzfyUPpdAZ6SGmUY/s1600/Captura+de+pantalla+2015-02-05+a+las+13.01.12.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgwAyX7OWv3PsVJHJ9Cgr-5mlXDB2rvWmsYeRqrcHkOHzA0MgY4VRxoO_HOhJz5rkyCYJOuHGLKNsIxSxD2iumcCObkQP0jj4SohlhlW_3OlMNRq8QoFHMwrFjqP4XSzfyUPpdAZ6SGmUY/s1600/Captura+de+pantalla+2015-02-05+a+las+13.01.12.png" height="104" width="320" /></a></div>
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Options / Templates</div>
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The options are on the second toolbox, under the main window.</div>
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This button displays a menu where you can choose a <span style="-webkit-text-stroke-color: rgb(153, 204, 1); color: #99cc01;">template</span> and open the <span style="-webkit-text-stroke-color: rgb(153, 204, 1); color: #99cc01;">About Quim</span> window.</div>
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The <span style="-webkit-text-stroke-color: rgb(153, 204, 1); color: #99cc01;">Templates</span> option has a sub-menu where you can choose a template created by us or by yourself. To do this you will be required to create a controller, as previously explained, and then choose the <span style="-webkit-text-stroke-color: rgb(153, 204, 1); color: #99cc01;">Templates-> Save</span> option, then a window will appear in which you will write the name that the screen will be saved with, <span style="-webkit-text-stroke-color: rgb(255, 187, 51); color: #ffbb33;">QIM</span> will save it in a file inside the <span style="-webkit-text-stroke-color: rgb(153, 204, 1); color: #99cc01;">Assets/Quim/Templates</span> folder in the Unity project view (you must refresh to view it). This way you will see it added to the menu list.</div>
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To delete a template, just erase it from the <span style="-webkit-text-stroke-color: rgb(153, 204, 1); color: #99cc01;">Templates</span><span style="color: white;"> </span>folder, the same way as you erase any file from the <span style="-webkit-text-stroke-color: rgb(153, 204, 1); color: #99cc01;">Unity Editor</span>.</div>
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How to save your work and apply the inputs to the Unity Input Manager.</div>
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You can save your work by clicking on the <span style="-webkit-text-stroke-color: rgb(153, 204, 1); color: #99cc01;">File -> Save Scene</span> menu of the Unity editor, this will create a file outside the <span style="-webkit-text-stroke-color: rgb(153, 204, 1); color: #99cc01;">Asset</span> folder called <span style="-webkit-text-stroke-color: rgb(153, 204, 1); color: #99cc01;">QuickInputManager.xml</span>, in a folder called <span style="-webkit-text-stroke-color: rgb(255, 187, 51); color: #ffbb33;">QIM</span>; afterwards, <span style="-webkit-text-stroke-color: rgb(255, 187, 51); color: #ffbb33;">QIM</span> will replace the <span style="-webkit-text-stroke-color: rgb(153, 204, 1); color: #99cc01;">InputManager.asset</span> Unity file.</div>
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<span style="-webkit-text-stroke-color: rgb(255, 68, 68); color: #ff4444;">Important Note</span>: To save the data in <span style="-webkit-text-stroke-color: rgb(153, 204, 1); color: #99cc01;">QuickInputManager.xml</span> and apply it in <span style="-webkit-text-stroke-color: rgb(153, 204, 1); color: #99cc01;">InputManager.asset</span><span style="color: white;">,</span> you will need to be working in a previously saved scene of your project, since the <span style="-webkit-text-stroke-color: rgb(153, 204, 1); color: #99cc01;">File -> Save Scene As…</span> menu is not detected: therefore, always save with the <span style="-webkit-text-stroke-color: rgb(153, 204, 1); color: #99cc01;">File -> Save Scene</span> menu, having a previously saved scene.</div>
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How to use the Unity inputs</div>
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You can access the same way you do so with Unity:</div>
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<span style="font-kerning: none; text-decoration: underline;"><a href="http://docs.unity3d.com/Manual/ConventionalGameInput.html">http://docs.unity3d.com/Manual/ConventionalGameInput.html</a></span></div>
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One thing should be clear: In each of the names on the <span style="-webkit-text-stroke-color: rgb(153, 204, 1); color: #99cc01;">Specifid Joystick</span> inputs, <span style="-webkit-text-stroke-color: rgb(255, 187, 51); color: #ffbb33;">QIM</span><span style="color: white;"> </span>assigns an extra string with a space (like “<span style="-webkit-text-stroke-color: rgb(153, 204, 1); color: #99cc01;">J1</span>” or “<span style="-webkit-text-stroke-color: rgb(153, 204, 1); color: #99cc01;">J2</span>”), followed by the text you wrote: “<span style="-webkit-text-stroke-color: rgb(153, 204, 1); color: #99cc01;">J1 Turning</span>” for <span style="-webkit-text-stroke-color: rgb(153, 204, 1); color: #99cc01;">Joystick 1</span>, “<span style="-webkit-text-stroke-color: rgb(153, 204, 1); color: #99cc01;">J2 Turning</span>” for <span style="-webkit-text-stroke-color: rgb(153, 204, 1); color: #99cc01;">Joystick 2</span>, etc. as seen in the below image:</div>
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This means that in order to access a controller input, the code must look like <span style="font-family: 'Courier New';">Input.GetAxis (“J1 Turning”)</span> with a space between the “<span style="-webkit-text-stroke-color: rgb(153, 204, 1); color: #99cc01;">J1</span>” and “<span style="-webkit-text-stroke-color: rgb(153, 204, 1); color: #99cc01;">Turning</span>” like “<span style="-webkit-text-stroke-color: rgb(153, 204, 1); color: #99cc01;">J1</span><span style="-webkit-text-stroke-color: rgb(255, 68, 68); color: #ff4444;">[space]</span><span style="-webkit-text-stroke-color: rgb(153, 204, 1); color: #99cc01;">Turning</span>”. This is not the same for the <span style="-webkit-text-stroke-color: rgb(153, 204, 1); color: #99cc01;">Keyboard and Mouse</span> controllers or <span style="-webkit-text-stroke-color: rgb(153, 204, 1); color: #99cc01;">Generic Joystick</span> controller, in these cases it is normal, as <span style="font-family: 'Courier New';">Input.GetAxis(“Turning”)</span>.</div>
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<span style="-webkit-text-stroke-color: rgb(255, 187, 51); color: #ffbb33;">QIM</span> also supports <span style="-webkit-text-stroke-color: rgb(153, 204, 1); color: #99cc01;">Unity</span> and <span style="-webkit-text-stroke-color: rgb(153, 204, 1); color: #99cc01;">Unity Pro</span>, and is compatible with <span style="-webkit-text-stroke-color: rgb(153, 204, 1); color: #99cc01;">Unity 5</span>:</div>
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Have fun!</div>
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<span style="text-align: center;">Available in </span><a href="http://u3d.as/content/lara-brothers/qim-quick-input-manager" style="text-align: center;" target="_blank"><span style="color: #3d85c6;">Unity Asset Store</span></a><span style="text-align: center;">.</span></div>
Caldero de Juegoshttp://www.blogger.com/profile/15428366216276472019noreply@blogger.com0México20.653346148076064 -103.3374023437518.753344648076066 -105.91918934375 22.553347648076063 -100.75561534375tag:blogger.com,1999:blog-8342758029176971898.post-38055747322628379802014-04-25T10:09:00.001-07:002015-01-31T12:09:43.877-08:00Directory Finder Widgetv2.1 <span style="font-size: xx-small;">Available in <a href="http://u3d.as/content/lara-brothers/directory-finder-widget-for-ngui"><span style="color: #3d85c6;">Unity Asset Store</span></a>.</span><br />
<span style="-webkit-text-stroke-color: rgb(0, 0, 0); -webkit-text-stroke-width: initial; font-family: Times, 'Times New Roman', serif;"><br /></span>
<span style="-webkit-text-stroke-color: rgb(0, 0, 0); -webkit-text-stroke-width: initial; font-family: Times, 'Times New Roman', serif;">Directory Finder Widget is a widget created to NGUI and Unity UI. This is a file explorer which searches folders and files.</span><br />
<span style="-webkit-text-stroke-color: rgb(0, 0, 0); -webkit-text-stroke-width: initial; font-family: Times, 'Times New Roman', serif;"><br /></span>
<span style="-webkit-text-stroke-color: rgb(0, 0, 0); -webkit-text-stroke-width: initial; font-family: Times, 'Times New Roman', serif;">You can use to find certain files such as text, xml, audio, video, etc., and save the file path to load the same next time.</span><br />
<b><span style="color: #93c47d; font-size: large;"><br /></span></b>
<div style="-webkit-text-stroke-color: rgb(39, 152, 143); -webkit-text-stroke-width: initial; font-family: 'Avenir Next'; text-align: left;">
<span style="color: #6aa84f; font-size: large;">For NGUI: Next-Gen UI</span></div>
<b><span style="color: #93c47d; font-size: large;"><br /></span></b>
<b><span style="color: #93c47d;">How to use?</span></b><br />
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Exist one prefab to use, the <i>DirectoryFinderWidget_NGUI</i> prefab. This prefab is the widget that you will use.<br />
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<u><span style="color: #93c47d;">Using the prefab</span></u><br />
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The prefabs are a shortcut to use the widget a very fast way, or to find out how the widget is done and make your own widget with an appearance different and/or with other disposition.<br />
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<i><span style="color: #999999;">DirectoryFinderWidget</span></i><br />
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The <i>DirectoryFinderWidget_NGUI</i> prefab is the window or dialog that you will use in the scene. Has as component the following script.<br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhFNkWYifYFTDNJnTQHXWG0Krw2GXq6UJv6oYD-tYCMz_V_U-I1NJ2wjVtpk4ZUyKudD2W3e3nXtFMD4hFS3QgfOn_lMIveD149b1wfPsgsNp5ANFXdsOWToLVAiNE3e6_779W6LhGIqTU/s1600/Captura+de+pantalla+2015-01-31+a+las+13.31.04.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhFNkWYifYFTDNJnTQHXWG0Krw2GXq6UJv6oYD-tYCMz_V_U-I1NJ2wjVtpk4ZUyKudD2W3e3nXtFMD4hFS3QgfOn_lMIveD149b1wfPsgsNp5ANFXdsOWToLVAiNE3e6_779W6LhGIqTU/s1600/Captura+de+pantalla+2015-01-31+a+las+13.31.04.png" height="36" width="320" /></a></div>
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The <i>NGUIDirectoryFinderController</i> script is a controller of the widget, <span style="-webkit-text-stroke-color: rgb(0, 0, 0); -webkit-text-stroke-width: initial;"><span style="font-family: Times, Times New Roman, serif;">in this version are not the necessary component properties, now set by script, don’t worry it's very simple. Left me explain you.</span></span><br />
<span style="-webkit-text-stroke-color: rgb(0, 0, 0); -webkit-text-stroke-width: initial; font-family: Times, 'Times New Roman', serif; font-size: 13px;"><br /></span>
<span style="-webkit-text-stroke-color: rgb(0, 0, 0); -webkit-text-stroke-width: initial; font-family: Times, 'Times New Roman', serif;">You have access to properties end events by </span><i style="-webkit-text-stroke-color: rgb(0, 0, 0); -webkit-text-stroke-width: initial; font-family: Times, 'Times New Roman', serif;">ListenerFinder</i><span style="-webkit-text-stroke-color: rgb(0, 0, 0); -webkit-text-stroke-width: initial; font-family: Times, 'Times New Roman', serif;"> class. Between the properties you can set a initial location using the </span><span style="-webkit-text-stroke-color: rgb(0, 0, 0); -webkit-text-stroke-width: initial;"><span style="font-family: Courier New, Courier, monospace;">initialPath</span></span><span style="-webkit-text-stroke-color: rgb(0, 0, 0); -webkit-text-stroke-width: initial; font-family: Times, 'Times New Roman', serif;"> property:</span><br />
<span style="-webkit-text-stroke-color: rgb(0, 0, 0); -webkit-text-stroke-width: initial; font-family: 'Courier New'; font-size: 12px;"><br /></span>
<span style="-webkit-text-stroke-color: rgb(0, 0, 0); -webkit-text-stroke-width: initial; font-family: 'Courier New'; font-size: 12px;">ListenerFinder.initialPath = Application.dataPath;</span><br />
<span style="-webkit-text-stroke-color: rgb(0, 0, 0); -webkit-text-stroke-width: initial; font-family: 'Avenir Next'; font-size: 13px;"><br /></span>
<span style="-webkit-text-stroke-color: rgb(0, 0, 0); -webkit-text-stroke-width: initial; font-family: Times, 'Times New Roman', serif;">Also if it wants looking for the files, you can set the </span><span style="-webkit-text-stroke-color: rgb(0, 0, 0); -webkit-text-stroke-width: initial;"><span style="font-family: Courier New, Courier, monospace;">findFiles</span></span><span style="-webkit-text-stroke-color: rgb(0, 0, 0); -webkit-text-stroke-width: initial; font-family: Times, 'Times New Roman', serif;"> property:</span><br />
<span style="-webkit-text-stroke-color: rgb(0, 0, 0); -webkit-text-stroke-width: initial; font-family: 'Courier New'; font-size: 12px;"><br /></span>
<span style="-webkit-text-stroke-color: rgb(0, 0, 0); -webkit-text-stroke-width: initial; font-family: 'Courier New'; font-size: 12px;">ListenerFinder.findFiles = true;</span><br />
<span style="-webkit-text-stroke-color: rgb(0, 0, 0); -webkit-text-stroke-width: initial; font-family: 'Avenir Next'; font-size: 13px;"><br /></span>
<span style="-webkit-text-stroke-color: rgb(0, 0, 0); -webkit-text-stroke-width: initial; font-family: Times, 'Times New Roman', serif;">To show the path on the interface, you can set </span><span style="-webkit-text-stroke-color: rgb(0, 0, 0); -webkit-text-stroke-width: initial;"><span style="font-family: Courier New, Courier, monospace;">showPath</span></span><span style="-webkit-text-stroke-color: rgb(0, 0, 0); -webkit-text-stroke-width: initial; font-family: Times, 'Times New Roman', serif;"> property:</span><br />
<span style="-webkit-text-stroke-color: rgb(0, 0, 0); -webkit-text-stroke-width: initial; font-family: 'Courier New'; font-size: 12px;"><br /></span>
<span style="-webkit-text-stroke-color: rgb(0, 0, 0); -webkit-text-stroke-width: initial; font-family: 'Courier New'; font-size: 12px;">ListenerFinder.showPath = true;</span><br />
<span style="-webkit-text-stroke-color: rgb(0, 0, 0); -webkit-text-stroke-width: initial; font-family: 'Avenir Next'; font-size: 13px;"><br /></span>
<span style="-webkit-text-stroke-color: rgb(0, 0, 0); -webkit-text-stroke-width: initial;"><span style="font-family: Times, Times New Roman, serif;">Between the events you have at your disposal the following methods listeners:</span></span><br />
<span style="-webkit-text-stroke-color: rgb(0, 0, 0); -webkit-text-stroke-width: initial; font-family: 'Courier New'; font-size: 11px;"><br /></span>
<span style="-webkit-text-stroke-color: rgb(0, 0, 0); -webkit-text-stroke-width: initial; font-family: 'Courier New'; font-size: 11px;">// The listener of the back button event.</span><br />
<span style="-webkit-text-stroke-color: rgb(0, 0, 0); -webkit-text-stroke-width: initial; font-family: 'Courier New'; font-size: 11px;">public void OnBack (string previousPath, string pathToLookFor) {</span><br />
<span style="-webkit-text-stroke-color: rgb(0, 0, 0); -webkit-text-stroke-width: initial; font-family: 'Courier New'; font-size: 11px;"> // previousPath : the previous path prior to the event.</span><br />
<span style="-webkit-text-stroke-color: rgb(0, 0, 0); -webkit-text-stroke-width: initial; font-family: 'Courier New'; font-size: 11px;"> // pathToLookFor : the new path after to the event.</span><br />
<span style="-webkit-text-stroke-color: rgb(0, 0, 0); -webkit-text-stroke-width: initial; font-family: 'Courier New'; font-size: 11px;">}</span><br />
<span style="-webkit-text-stroke-color: rgb(0, 0, 0); -webkit-text-stroke-width: initial; font-family: 'Courier New'; font-size: 11px;"><br /></span>
<span style="-webkit-text-stroke-color: rgb(0, 0, 0); -webkit-text-stroke-width: initial; font-family: 'Courier New'; font-size: 11px;">// The listener of the open button event.</span><br />
<span style="-webkit-text-stroke-color: rgb(0, 0, 0); -webkit-text-stroke-width: initial; font-family: 'Courier New'; font-size: 11px;">public void OnOpen (string previousPath, string pathToLookFor) {</span><br />
<span style="-webkit-text-stroke-color: rgb(0, 0, 0); -webkit-text-stroke-width: initial; font-family: 'Courier New'; font-size: 11px;"> // previousPath : the previous path prior to the event.</span><br />
<span style="-webkit-text-stroke-color: rgb(0, 0, 0); -webkit-text-stroke-width: initial; font-family: 'Courier New'; font-size: 11px;"> // pathToLookFor : the new path after to the event.</span><br />
<span style="-webkit-text-stroke-color: rgb(0, 0, 0); -webkit-text-stroke-width: initial; font-family: 'Courier New'; font-size: 11px;">}</span><br />
<span style="-webkit-text-stroke-color: rgb(0, 0, 0); -webkit-text-stroke-width: initial; font-family: 'Courier New'; font-size: 11px;"><br /></span>
<span style="-webkit-text-stroke-color: rgb(0, 0, 0); -webkit-text-stroke-width: initial; font-family: 'Courier New'; font-size: 11px;">// The listener of the choose button event.</span><br />
<span style="-webkit-text-stroke-color: rgb(0, 0, 0); -webkit-text-stroke-width: initial; font-family: 'Courier New'; font-size: 11px;">public void OnChoose (string name, string path) {</span><br />
<span style="-webkit-text-stroke-color: rgb(0, 0, 0); -webkit-text-stroke-width: initial; font-family: 'Courier New'; font-size: 11px;"> // name : the selected item name.</span><br />
<span style="-webkit-text-stroke-color: rgb(0, 0, 0); -webkit-text-stroke-width: initial; font-family: 'Courier New'; font-size: 11px;"> // path : the selected item path.</span><br />
<span style="-webkit-text-stroke-color: rgb(0, 0, 0); -webkit-text-stroke-width: initial; font-family: 'Courier New'; font-size: 11px;">}</span><br />
<span style="-webkit-text-stroke-color: rgb(0, 0, 0); -webkit-text-stroke-width: initial; font-family: 'Courier New'; font-size: 11px;"><br /></span>
<span style="-webkit-text-stroke-color: rgb(0, 0, 0); -webkit-text-stroke-width: initial; font-family: 'Courier New'; font-size: 11px;">// The listener of the drive selection.</span><br />
<span style="-webkit-text-stroke-color: rgb(0, 0, 0); -webkit-text-stroke-width: initial; font-family: 'Courier New'; font-size: 11px;">public void OnSelectedItemDrive (string name, string path) {</span><br />
<span style="-webkit-text-stroke-color: rgb(0, 0, 0); -webkit-text-stroke-width: initial; font-family: 'Courier New'; font-size: 11px;"> // name : the selected drive item name.</span><br />
<span style="-webkit-text-stroke-color: rgb(0, 0, 0); -webkit-text-stroke-width: initial; font-family: 'Courier New'; font-size: 11px;"> // path : the selected drive item path.</span><br />
<span style="-webkit-text-stroke-color: rgb(0, 0, 0); -webkit-text-stroke-width: initial; font-family: 'Courier New'; font-size: 11px;">}</span><br />
<span style="-webkit-text-stroke-color: rgb(0, 0, 0); -webkit-text-stroke-width: initial; font-family: 'Courier New'; font-size: 11px;"><br /></span>
<span style="-webkit-text-stroke-color: rgb(0, 0, 0); -webkit-text-stroke-width: initial; font-family: 'Courier New'; font-size: 11px;">// The listener of the item (file or folder) selection.</span><br />
<span style="-webkit-text-stroke-color: rgb(0, 0, 0); -webkit-text-stroke-width: initial; font-family: 'Courier New'; font-size: 11px;">public void OnSelectionItem (string name, string path) {</span><br />
<span style="-webkit-text-stroke-color: rgb(0, 0, 0); -webkit-text-stroke-width: initial; font-family: 'Courier New'; font-size: 11px;"> // name : the selected item name.</span><br />
<span style="-webkit-text-stroke-color: rgb(0, 0, 0); -webkit-text-stroke-width: initial; font-family: 'Courier New'; font-size: 11px;"> // path : the selected item path.</span><br />
<span style="-webkit-text-stroke-color: rgb(0, 0, 0); -webkit-text-stroke-width: initial; font-family: 'Courier New'; font-size: 11px;">}</span><br />
<span style="-webkit-text-stroke-color: rgb(0, 0, 0); -webkit-text-stroke-width: initial; font-family: 'Avenir Next'; font-size: 13px;"><br /></span>
<span style="-webkit-text-stroke-color: rgb(0, 0, 0); -webkit-text-stroke-width: initial; font-family: Times, 'Times New Roman', serif;">However, to that this methods work it's necessary assign them in the following properties to execute them, you can locate them in the </span><span style="-webkit-text-stroke-color: rgb(0, 0, 0); -webkit-text-stroke-width: initial;"><span style="font-family: Courier New, Courier, monospace;">Start</span></span><span style="-webkit-text-stroke-color: rgb(0, 0, 0); -webkit-text-stroke-width: initial; font-family: Times, 'Times New Roman', serif;"> method:</span><br />
<span style="-webkit-text-stroke-color: rgb(0, 0, 0); -webkit-text-stroke-width: initial; font-family: 'Courier New'; font-size: 10px;"><br /></span>
<span style="-webkit-text-stroke-color: rgb(0, 0, 0); -webkit-text-stroke-width: initial; font-family: 'Courier New'; font-size: 10px;">public void Start () {</span><br />
<span style="-webkit-text-stroke-color: rgb(0, 0, 0); -webkit-text-stroke-width: initial; font-family: 'Courier New'; font-size: 10px;"> // The listeners of the buttons</span><br />
<span style="-webkit-text-stroke-color: rgb(0, 0, 0); -webkit-text-stroke-width: initial; font-family: 'Courier New'; font-size: 10px;"> ListenerFinder.OnBack = new ListenerFinder.ListenerBackButton(OnBack);</span><br />
<span style="-webkit-text-stroke-color: rgb(0, 0, 0); -webkit-text-stroke-width: initial; font-family: 'Courier New'; font-size: 10px;"> ListenerFinder.OnOpen = new ListenerFinder.ListenerOpenButton(OnOpen);</span><br />
<span style="-webkit-text-stroke-color: rgb(0, 0, 0); -webkit-text-stroke-width: initial; font-family: 'Courier New'; font-size: 10px;"> ListenerFinder.OnChoose = new </span><span style="-webkit-text-stroke-color: rgb(0, 0, 0); -webkit-text-stroke-width: initial; font-family: 'Courier New'; font-size: 10px;">ListenerFinder.ListenerChooseButton(OnChoose);</span><br />
<span style="-webkit-text-stroke-color: rgb(0, 0, 0); -webkit-text-stroke-width: initial; font-family: 'Courier New'; font-size: 10px;"><br /></span>
<span style="-webkit-text-stroke-color: rgb(0, 0, 0); -webkit-text-stroke-width: initial; font-family: 'Courier New'; font-size: 10px;"> // The listeners of the item selection</span><br />
<span style="-webkit-text-stroke-color: rgb(0, 0, 0); -webkit-text-stroke-width: initial; font-family: 'Courier New'; font-size: 10px;"> ListenerFinder.OnSelectionItemDrive = new </span><span style="-webkit-text-stroke-color: rgb(0, 0, 0); -webkit-text-stroke-width: initial; font-family: 'Courier New'; font-size: 10px;">ListenerFinder.ListenerSelectedItemDrive(OnSelectedItemDrive);</span><br />
<span style="-webkit-text-stroke-color: rgb(0, 0, 0); -webkit-text-stroke-width: initial; font-family: 'Courier New'; font-size: 10px;"> ListenerFinder.OnSelectedItem = new </span><span style="-webkit-text-stroke-color: rgb(0, 0, 0); -webkit-text-stroke-width: initial; font-family: 'Courier New'; font-size: 10px;">ListenerFinder.ListenerSelectedItem(OnSelectedItem);</span><br />
<span style="-webkit-text-stroke-color: rgb(0, 0, 0); -webkit-text-stroke-width: initial; font-family: 'Courier New'; font-size: 10px;">}</span><br />
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<span style="color: #93c47d; font-size: large;">How to change the appearance?</span></div>
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If you know to use NGUI, you probably know how to do. But, is important know the structure of the elements that can be changed and avoiding an unwanted mess.</div>
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<i><span style="color: #999999;">The Hierarchy</span></i></div>
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All the elements be found inside the Window[Panel] game object, thus it is easer for usability, and to change the appearance and the elements disposition, without break the hierarchy. In the first place we go to see the labels that you can change.</div>
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<i><span style="color: #999999;">Labels</span></i></div>
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<ul>
<li><span style="color: #999999;">Title[Label]:</span> Inside the <span style="color: #999999;">Header</span> game object is the <span style="color: #999999;">Title[Label]</span> label, this corresponds to the name or title of the window or dialog that currently is "Directory Finder Widget for NGUI". You can change the text of the label.</li>
<li><span style="color: #999999;">Info[Label]:</span> This is the information message detailing the cause of dialogue for the player. You can change the text of the label.</li>
<li><span style="color: #999999;">Label inside Drives UI:</span> This label is located inside the <span style="color: #999999;">Drives[Panel]/Drives UI/Label</span> hierarchy, it specifies the name of the <span style="color: #999999;">Drives[Popup List]</span> which shows the drives found in the player's machine. You only can change the label that is inside <span style="color: #999999;">Drives UI</span>, and not the Label that is inside <span style="color: #999999;">Drives[Popup List]</span>.</li>
<li><span style="color: #999999;">BackButton, OpenButton and ChooseButton:</span> Last, you can change the text of the label elements inside each this buttons.</li>
</ul>
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<span style="color: #cc0000;">Note:</span> It is not advisable change the text of the labels <span style="color: #999999;">ItemSelected[Label]</span> and <span style="color: #999999;">Path[Label]</span> that is inside <span style="color: #999999;">Footer</span>. Neither the <span style="color: #999999;">ItemName[Label]</span> label that is inside <span style="color: #999999;">ItemF0</span>.</div>
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Now we go to see what can we to change for using other atlas.</div>
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<span style="color: #999999;"><i>Sprites</i></span><br />
<span style="color: #999999;"><i><br /></i></span></div>
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<ul>
<li><span style="color: #999999;">Background[Sprite]:</span> You can change the color and the sprite with your own NGUI's atlas. This sprite corresponds to dialog background and delimits the widget dimensions. If you need change the widget size, you do it about this game object, because all elements are anchored to him.</li>
<li><span style="color: #999999;">Border[Sprite]:</span> To this appearance is the widget frame and you can change it, and too you can remove it, if your UI style is different.</li>
<li><span style="color: #999999;">Shadow[Sprite]:</span> You can change the appearance or remove it.</li>
<li><span style="color: #999999;">Header:</span> This sprite corresponds to the base of the widget title. You can change the appearance.</li>
<li><span style="color: #999999;">Footer:</span> This sprite corresponds to the path data, that if you not need it, you can hide it, only hide it.</li>
<li><span style="color: #999999;">BackButton, OpenButton, ChooseButton and Drives[Popup List]:</span> You can change the colors and the appearance of this interface.</li>
<li><span style="color: #999999;">Background and Foreground inside Scroll Bar[Panel]:</span> You can change the appearance with your own NGUI's atlas.</li>
<li><span style="color: #999999;">ItemF0 inside Scroll View[Panel]:</span> You can change the colors.</li>
<li><span style="color: #999999;">Checkmark and Hover inside ItemF0:</span> You can change the colors and the appearance.</li>
<li><span style="color: #999999;">FileIcon[Sprite] and FolderIcon[Sprite] inside ItemF0:</span> You can change the colors and the appearance with other icons.</li>
<li><span style="color: #999999;">All labels:</span> You can change the font and the colors, what allow NGUI.</li>
</ul>
</div>
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<span style="-webkit-text-stroke-color: rgb(39, 152, 143); color: #6aa84f; font-family: 'Avenir Next'; font-size: large; text-align: center;"><br /></span>
<span style="-webkit-text-stroke-color: rgb(39, 152, 143); color: #6aa84f; font-family: 'Avenir Next'; font-size: large; text-align: center;">For Unity UI 4.6 or higher</span><br />
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<b><span style="color: #93c47d;">How to use?</span></b><br />
<span style="-webkit-text-stroke-color: rgb(0, 0, 0); -webkit-text-stroke-width: initial; font-family: 'Avenir Next'; font-size: 13px;"><br /></span>
<span style="font-family: Times, Times New Roman, serif;"><span style="-webkit-text-stroke-color: rgb(0, 0, 0); -webkit-text-stroke-width: initial;">Exist one prefab to use, the </span><i style="-webkit-text-stroke-color: rgb(0, 0, 0); -webkit-text-stroke-width: initial;">DirectoryFinderWidget_Unity</i><span style="-webkit-text-stroke-color: rgb(0, 0, 0); -webkit-text-stroke-width: initial;"> prefab. This prefab is the widget that you will use.</span></span><br />
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<u><span style="color: #93c47d;">Using the prefab</span></u><br />
<span style="-webkit-text-stroke-color: rgb(0, 0, 0); -webkit-text-stroke-width: initial; font-family: 'Avenir Next'; font-size: 13px;"><br /></span>
<span style="-webkit-text-stroke-color: rgb(0, 0, 0); -webkit-text-stroke-width: initial;"><span style="font-family: Times, Times New Roman, serif;">The prefabs are a shortcut to use the widget a very fast way, or to find out how the widget is done and make your own widget with an appearance different and/or with other disposition.</span></span><br />
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<i><span style="color: #999999;">DirectoryFinderWidget</span></i><br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhWahboSaE8sTWKcGphEHz_sx0MMgAMwCqewKmEydcFM2FwpGKbQzxa1uxJ8TTnXf0WDrdTPg-8S9uwxbAAvpoe1qa8GKyqZOMvz-bRfNuOba1WRJStYOuxzQTGPJlbb_Y3FUDm6P-dr4At/s1600/Captura+de+pantalla+2013-12-12+a+la(s)+10.53.48.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhWahboSaE8sTWKcGphEHz_sx0MMgAMwCqewKmEydcFM2FwpGKbQzxa1uxJ8TTnXf0WDrdTPg-8S9uwxbAAvpoe1qa8GKyqZOMvz-bRfNuOba1WRJStYOuxzQTGPJlbb_Y3FUDm6P-dr4At/s1600/Captura+de+pantalla+2013-12-12+a+la(s)+10.53.48.png" /></a></div>
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The <i>DirectoryFinderWidget_Unity</i><span style="font-family: Times, Times New Roman, serif;"> <span style="-webkit-text-stroke-color: rgb(0, 0, 0); -webkit-text-stroke-width: initial;">prefab is the window or dialog that you will use in the scene. Has as component the following script.</span></span><br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgzkegnse8w-ng8ufekofH8RAnEP7WbTdMZwVTvcUfgUfnuGX0JXC6zW0VM6heOmE5O07c1xjpYJQvfNTU9CIX99AuBgM4dZvj7hjcfobECcpmzha0P7_7UBMSj5x-dAlRSG1HasBiUJrQ/s1600/Captura+de+pantalla+2015-01-31+a+las+12.24.00.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgzkegnse8w-ng8ufekofH8RAnEP7WbTdMZwVTvcUfgUfnuGX0JXC6zW0VM6heOmE5O07c1xjpYJQvfNTU9CIX99AuBgM4dZvj7hjcfobECcpmzha0P7_7UBMSj5x-dAlRSG1HasBiUJrQ/s1600/Captura+de+pantalla+2015-01-31+a+las+12.24.00.png" height="36" width="320" /></a></div>
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The <i>DFWDirectoryFinderController</i><span style="font-family: Times, Times New Roman, serif;"> <span style="-webkit-text-stroke-color: rgb(0, 0, 0); -webkit-text-stroke-width: initial;">script is a controller of the widget, in this version are not the necessary component properties, now set by script, don’t worry it's very simple. Left me explain you.</span></span><br />
<span style="-webkit-text-stroke-color: rgb(0, 0, 0); -webkit-text-stroke-width: initial; font-family: 'Avenir Next'; font-size: 13px;"><br /></span>
<span style="-webkit-text-stroke-color: rgb(0, 0, 0); -webkit-text-stroke-width: initial; font-family: Times, 'Times New Roman', serif;">You have access to properties end events by </span><i style="-webkit-text-stroke-color: rgb(0, 0, 0); -webkit-text-stroke-width: initial; font-family: Times, 'Times New Roman', serif;">ListenerFinder</i><span style="-webkit-text-stroke-color: rgb(0, 0, 0); -webkit-text-stroke-width: initial; font-family: Times, 'Times New Roman', serif;"> class. Between the properties you can set a initial location using the </span><span style="-webkit-text-stroke-color: rgb(0, 0, 0); -webkit-text-stroke-width: initial;"><span style="font-family: Courier New, Courier, monospace;">initialPath</span></span><span style="-webkit-text-stroke-color: rgb(0, 0, 0); -webkit-text-stroke-width: initial; font-family: Times, 'Times New Roman', serif;"> property:</span><br />
<span style="-webkit-text-stroke-color: rgb(0, 0, 0); -webkit-text-stroke-width: initial; font-family: 'Courier New'; font-size: 12px;"><br /></span>
<span style="-webkit-text-stroke-color: rgb(0, 0, 0); -webkit-text-stroke-width: initial; font-family: 'Courier New'; font-size: 12px;">ListenerFinder.initialPath = Application.dataPath;</span><br />
<span style="-webkit-text-stroke-color: rgb(0, 0, 0); -webkit-text-stroke-width: initial; font-family: 'Avenir Next'; font-size: 13px;"><br /></span>
<span style="-webkit-text-stroke-color: rgb(0, 0, 0); -webkit-text-stroke-width: initial; font-family: Times, 'Times New Roman', serif;">Also if it wants looking for the files, you can set the </span><span style="-webkit-text-stroke-color: rgb(0, 0, 0); -webkit-text-stroke-width: initial;"><span style="font-family: Courier New, Courier, monospace;">findFiles</span></span><span style="-webkit-text-stroke-color: rgb(0, 0, 0); -webkit-text-stroke-width: initial; font-family: Times, 'Times New Roman', serif;"> property:</span><br />
<span style="-webkit-text-stroke-color: rgb(0, 0, 0); -webkit-text-stroke-width: initial; font-family: 'Courier New'; font-size: 12px;"><br /></span>
<span style="-webkit-text-stroke-color: rgb(0, 0, 0); -webkit-text-stroke-width: initial; font-family: 'Courier New'; font-size: 12px;">ListenerFinder.findFiles = true;</span><br />
<span style="-webkit-text-stroke-color: rgb(0, 0, 0); -webkit-text-stroke-width: initial; font-family: 'Avenir Next'; font-size: 13px;"><br /></span>
<span style="-webkit-text-stroke-color: rgb(0, 0, 0); -webkit-text-stroke-width: initial; font-family: Times, 'Times New Roman', serif;">To show the path on the interface, you can set </span><span style="-webkit-text-stroke-color: rgb(0, 0, 0); -webkit-text-stroke-width: initial;"><span style="font-family: Courier New, Courier, monospace;">showPath</span></span><span style="-webkit-text-stroke-color: rgb(0, 0, 0); -webkit-text-stroke-width: initial; font-family: Times, 'Times New Roman', serif;"> property:</span><br />
<span style="-webkit-text-stroke-color: rgb(0, 0, 0); -webkit-text-stroke-width: initial; font-family: 'Courier New'; font-size: 12px;"><br /></span>
<span style="-webkit-text-stroke-color: rgb(0, 0, 0); -webkit-text-stroke-width: initial; font-family: 'Courier New'; font-size: 12px;">ListenerFinder.showPath = true;</span><br />
<span style="-webkit-text-stroke-color: rgb(0, 0, 0); -webkit-text-stroke-width: initial; font-family: 'Avenir Next'; font-size: 13px;"><br /></span>
<span style="-webkit-text-stroke-color: rgb(0, 0, 0); -webkit-text-stroke-width: initial;"><span style="font-family: Times, Times New Roman, serif;">Between the events you have at your disposal the following methods listeners:</span></span><br />
<span style="-webkit-text-stroke-color: rgb(0, 0, 0); -webkit-text-stroke-width: initial; font-family: 'Courier New'; font-size: 11px;"><br /></span>
<span style="-webkit-text-stroke-color: rgb(0, 0, 0); -webkit-text-stroke-width: initial; font-family: 'Courier New'; font-size: 11px;">// The listener of the back button event.</span><br />
<span style="-webkit-text-stroke-color: rgb(0, 0, 0); -webkit-text-stroke-width: initial; font-family: 'Courier New'; font-size: 11px;">public void OnBack (string previousPath, string pathToLookFor) {</span><br />
<span style="-webkit-text-stroke-color: rgb(0, 0, 0); -webkit-text-stroke-width: initial; font-family: 'Courier New'; font-size: 11px;"> // previousPath : the previous path prior to the event.</span><br />
<span style="-webkit-text-stroke-color: rgb(0, 0, 0); -webkit-text-stroke-width: initial; font-family: 'Courier New'; font-size: 11px;"> // pathToLookFor : the new path after to the event.</span><br />
<span style="-webkit-text-stroke-color: rgb(0, 0, 0); -webkit-text-stroke-width: initial; font-family: 'Courier New'; font-size: 11px;">}</span><br />
<span style="-webkit-text-stroke-color: rgb(0, 0, 0); -webkit-text-stroke-width: initial; font-family: 'Courier New'; font-size: 11px;"><br /></span>
<span style="-webkit-text-stroke-color: rgb(0, 0, 0); -webkit-text-stroke-width: initial; font-family: 'Courier New'; font-size: 11px;">// The listener of the open button event.</span><br />
<span style="-webkit-text-stroke-color: rgb(0, 0, 0); -webkit-text-stroke-width: initial; font-family: 'Courier New'; font-size: 11px;">public void OnOpen (string previousPath, string pathToLookFor) {</span><br />
<span style="-webkit-text-stroke-color: rgb(0, 0, 0); -webkit-text-stroke-width: initial; font-family: 'Courier New'; font-size: 11px;"> // previousPath : the previous path prior to the event.</span><br />
<span style="-webkit-text-stroke-color: rgb(0, 0, 0); -webkit-text-stroke-width: initial; font-family: 'Courier New'; font-size: 11px;"> // pathToLookFor : the new path after to the event.</span><br />
<span style="-webkit-text-stroke-color: rgb(0, 0, 0); -webkit-text-stroke-width: initial; font-family: 'Courier New'; font-size: 11px;">}</span><br />
<span style="-webkit-text-stroke-color: rgb(0, 0, 0); -webkit-text-stroke-width: initial; font-family: 'Courier New'; font-size: 11px;"><br /></span>
<span style="-webkit-text-stroke-color: rgb(0, 0, 0); -webkit-text-stroke-width: initial; font-family: 'Courier New'; font-size: 11px;">// The listener of the choose button event.</span><br />
<span style="-webkit-text-stroke-color: rgb(0, 0, 0); -webkit-text-stroke-width: initial; font-family: 'Courier New'; font-size: 11px;">public void OnChoose (string name, string path) {</span><br />
<span style="-webkit-text-stroke-color: rgb(0, 0, 0); -webkit-text-stroke-width: initial; font-family: 'Courier New'; font-size: 11px;"> // name : the selected item name.</span><br />
<span style="-webkit-text-stroke-color: rgb(0, 0, 0); -webkit-text-stroke-width: initial; font-family: 'Courier New'; font-size: 11px;"> // path : the selected item path.</span><br />
<span style="-webkit-text-stroke-color: rgb(0, 0, 0); -webkit-text-stroke-width: initial; font-family: 'Courier New'; font-size: 11px;">}</span><br />
<span style="-webkit-text-stroke-color: rgb(0, 0, 0); -webkit-text-stroke-width: initial; font-family: 'Courier New'; font-size: 11px;"><br /></span>
<span style="-webkit-text-stroke-color: rgb(0, 0, 0); -webkit-text-stroke-width: initial; font-family: 'Courier New'; font-size: 11px;">// The listener of the drive selection.</span><br />
<span style="-webkit-text-stroke-color: rgb(0, 0, 0); -webkit-text-stroke-width: initial; font-family: 'Courier New'; font-size: 11px;">public void OnSelectedItemDrive (string name, string path) {</span><br />
<span style="-webkit-text-stroke-color: rgb(0, 0, 0); -webkit-text-stroke-width: initial; font-family: 'Courier New'; font-size: 11px;"> // name : the selected drive item name.</span><br />
<span style="-webkit-text-stroke-color: rgb(0, 0, 0); -webkit-text-stroke-width: initial; font-family: 'Courier New'; font-size: 11px;"> // path : the selected drive item path.</span><br />
<span style="-webkit-text-stroke-color: rgb(0, 0, 0); -webkit-text-stroke-width: initial; font-family: 'Courier New'; font-size: 11px;">}</span><br />
<span style="-webkit-text-stroke-color: rgb(0, 0, 0); -webkit-text-stroke-width: initial; font-family: 'Courier New'; font-size: 11px;"><br /></span>
<span style="-webkit-text-stroke-color: rgb(0, 0, 0); -webkit-text-stroke-width: initial; font-family: 'Courier New'; font-size: 11px;">// The listener of the item (file or folder) selection.</span><br />
<span style="-webkit-text-stroke-color: rgb(0, 0, 0); -webkit-text-stroke-width: initial; font-family: 'Courier New'; font-size: 11px;">public void OnSelectionItem (string name, string path) {</span><br />
<span style="-webkit-text-stroke-color: rgb(0, 0, 0); -webkit-text-stroke-width: initial; font-family: 'Courier New'; font-size: 11px;"> // name : the selected item name.</span><br />
<span style="-webkit-text-stroke-color: rgb(0, 0, 0); -webkit-text-stroke-width: initial; font-family: 'Courier New'; font-size: 11px;"> // path : the selected item path.</span><br />
<span style="-webkit-text-stroke-color: rgb(0, 0, 0); -webkit-text-stroke-width: initial; font-family: 'Courier New'; font-size: 11px;">}</span><br />
<span style="-webkit-text-stroke-color: rgb(0, 0, 0); -webkit-text-stroke-width: initial; font-family: 'Avenir Next'; font-size: 13px;"><br /></span>
<span style="-webkit-text-stroke-color: rgb(0, 0, 0); -webkit-text-stroke-width: initial; font-family: Times, 'Times New Roman', serif;">However, to that this methods work it's necessary assign them in the following properties to execute them, you can locate them in the </span><span style="-webkit-text-stroke-color: rgb(0, 0, 0); -webkit-text-stroke-width: initial;"><span style="font-family: Courier New, Courier, monospace;">Start</span></span><span style="-webkit-text-stroke-color: rgb(0, 0, 0); -webkit-text-stroke-width: initial; font-family: Times, 'Times New Roman', serif;"> method:</span><br />
<span style="-webkit-text-stroke-color: rgb(0, 0, 0); -webkit-text-stroke-width: initial; font-family: 'Courier New'; font-size: 10px;"><br /></span>
<span style="-webkit-text-stroke-color: rgb(0, 0, 0); -webkit-text-stroke-width: initial; font-family: 'Courier New'; font-size: 10px;">public void Start () {</span><br />
<span style="-webkit-text-stroke-color: rgb(0, 0, 0); -webkit-text-stroke-width: initial; font-family: 'Courier New'; font-size: 10px;"> // The listeners of the buttons</span><br />
<span style="-webkit-text-stroke-color: rgb(0, 0, 0); -webkit-text-stroke-width: initial; font-family: 'Courier New'; font-size: 10px;"> ListenerFinder.OnBack = new ListenerFinder.ListenerBackButton(OnBack);</span><br />
<span style="-webkit-text-stroke-color: rgb(0, 0, 0); -webkit-text-stroke-width: initial; font-family: 'Courier New'; font-size: 10px;"> ListenerFinder.OnOpen = new ListenerFinder.ListenerOpenButton(OnOpen);</span><br />
<span style="-webkit-text-stroke-color: rgb(0, 0, 0); -webkit-text-stroke-width: initial; font-family: 'Courier New'; font-size: 10px;"> ListenerFinder.OnChoose = new </span><span style="-webkit-text-stroke-color: rgb(0, 0, 0); -webkit-text-stroke-width: initial; font-family: 'Courier New'; font-size: 10px;">ListenerFinder.ListenerChooseButton(OnChoose);</span><br />
<span style="-webkit-text-stroke-color: rgb(0, 0, 0); -webkit-text-stroke-width: initial; font-family: 'Courier New'; font-size: 10px;"><br /></span>
<span style="-webkit-text-stroke-color: rgb(0, 0, 0); -webkit-text-stroke-width: initial; font-family: 'Courier New'; font-size: 10px;"> // The listeners of the item selection</span><br />
<span style="-webkit-text-stroke-color: rgb(0, 0, 0); -webkit-text-stroke-width: initial; font-family: 'Courier New'; font-size: 10px;"> ListenerFinder.OnSelectionItemDrive = new </span><span style="-webkit-text-stroke-color: rgb(0, 0, 0); -webkit-text-stroke-width: initial; font-family: 'Courier New'; font-size: 10px;">ListenerFinder.ListenerSelectedItemDrive(OnSelectedItemDrive);</span><br />
<span style="-webkit-text-stroke-color: rgb(0, 0, 0); -webkit-text-stroke-width: initial; font-family: 'Courier New'; font-size: 10px;"> ListenerFinder.OnSelectedItem = new </span><span style="-webkit-text-stroke-color: rgb(0, 0, 0); -webkit-text-stroke-width: initial; font-family: 'Courier New'; font-size: 10px;">ListenerFinder.ListenerSelectedItem(OnSelectedItem);</span><br />
<span style="-webkit-text-stroke-color: rgb(0, 0, 0); -webkit-text-stroke-width: initial; font-family: 'Courier New'; font-size: 10px;">}</span><br />
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<span style="color: #93c47d; font-size: large;">How to change the appearance?</span></div>
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If you know to use<span style="font-family: Times, Times New Roman, serif;"><span style="-webkit-text-stroke-color: rgb(0, 0, 0); -webkit-text-stroke-width: initial;"> Unity UI, you probably know how to do. But, is important know the structure of the elements that can be changed and avoiding an unwanted mess.</span><span style="-webkit-text-stroke-color: rgb(0, 0, 0); -webkit-text-stroke-width: initial;"> </span></span></div>
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<i><span style="color: #999999;">The Hierarchy</span></i></div>
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All <span style="font-family: Times, Times New Roman, serif;"><span style="-webkit-text-stroke-color: rgb(0, 0, 0); -webkit-text-stroke-width: initial;">the elements be found inside the </span><span style="-webkit-text-stroke-color: rgb(127, 127, 127); -webkit-text-stroke-width: initial;"><i>DirectoryFinderWidget_Unity</i></span><span style="-webkit-text-stroke-color: rgb(0, 0, 0); -webkit-text-stroke-width: initial;"> game object, thus it is easier for usability, and to change the appearance and the elements disposition, without break the hierarchy. In the first place we go to see the labels that you can change.</span></span></div>
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<div>
<i><span style="color: #999999;">Labels</span></i></div>
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<ul>
<li><span style="color: #999999;">Title:</span> <span style="font-family: Times, Times New Roman, serif;"><span style="-webkit-text-stroke-color: rgb(0, 0, 0); -webkit-text-stroke-width: initial;">Inside the </span><span style="-webkit-text-stroke-color: rgb(127, 127, 127); -webkit-text-stroke-width: initial; color: #7f7f7f;">Header</span><span style="-webkit-text-stroke-color: rgb(0, 0, 0); -webkit-text-stroke-width: initial;"> game object is the </span><span style="-webkit-text-stroke-color: rgb(127, 127, 127); -webkit-text-stroke-width: initial; color: #7f7f7f;">Title</span><span style="-webkit-text-stroke-color: rgb(0, 0, 0); -webkit-text-stroke-width: initial;"> text, this corresponds to the name or title of the window or dialog that currently is “Directory Finder Widget for Unity UI 4.6”. You can change the text of the label.</span></span></li>
<li><span style="color: #999999;">Info:</span> <span style="-webkit-text-stroke-color: rgb(0, 0, 0); -webkit-text-stroke-width: initial;"><span style="font-family: Times, Times New Roman, serif;">This is the information message detailing the cause of dialogue for the player. You can change the text of the label.</span></span></li>
<li><span style="color: #999999;">DriveLabel:</span> <span style="font-family: Times, Times New Roman, serif;"><span style="-webkit-text-stroke-color: rgb(0, 0, 0); -webkit-text-stroke-width: initial;">This label specifies the name of the </span><span style="-webkit-text-stroke-color: rgb(127, 127, 127); -webkit-text-stroke-width: initial; color: #7f7f7f;">DrivesSelectionList</span><span style="-webkit-text-stroke-color: rgb(0, 0, 0); -webkit-text-stroke-width: initial;"> which shows the drives found in the player’s machine. You only can change this </span><span style="-webkit-text-stroke-color: rgb(127, 127, 127); -webkit-text-stroke-width: initial; color: #7f7f7f;">DriveLabel</span><span style="-webkit-text-stroke-color: rgb(0, 0, 0); -webkit-text-stroke-width: initial;"> text, and none Text object that is inside </span><span style="-webkit-text-stroke-color: rgb(127, 127, 127); -webkit-text-stroke-width: initial; color: #7f7f7f;">DrivesSelectionList</span><span style="-webkit-text-stroke-color: rgb(0, 0, 0); -webkit-text-stroke-width: initial;">.</span></span></li>
<li><span style="color: #999999;">BackButton, OpenButton and ChooseButton:</span><span style="font-family: Times, Times New Roman, serif;"> <span style="-webkit-text-stroke-color: rgb(0, 0, 0); -webkit-text-stroke-width: initial;">For last, you can change the text of the elements inside each this buttons.</span></span></li>
</ul>
<div>
<span style="color: #cc0000;">Note:</span> <span style="font-family: Times, Times New Roman, serif;"><span style="-webkit-text-stroke-color: rgb(0, 0, 0); -webkit-text-stroke-width: initial;">It is not advisable change the text of the objects </span><span style="-webkit-text-stroke-color: rgb(127, 127, 127); -webkit-text-stroke-width: initial; color: #7f7f7f;">ItemSelected</span><span style="-webkit-text-stroke-color: rgb(0, 0, 0); -webkit-text-stroke-width: initial;"> and </span><span style="-webkit-text-stroke-color: rgb(127, 127, 127); -webkit-text-stroke-width: initial; color: #7f7f7f;">Path</span><span style="-webkit-text-stroke-color: rgb(0, 0, 0); -webkit-text-stroke-width: initial;"> (this is inside </span><span style="-webkit-text-stroke-color: rgb(127, 127, 127); -webkit-text-stroke-width: initial; color: #7f7f7f;">Footer</span><span style="-webkit-text-stroke-color: rgb(0, 0, 0); -webkit-text-stroke-width: initial;">). Neither the </span><span style="-webkit-text-stroke-color: rgb(127, 127, 127); -webkit-text-stroke-width: initial; color: #7f7f7f;">ItemName</span><span style="-webkit-text-stroke-color: rgb(0, 0, 0); -webkit-text-stroke-width: initial;"> text that is inside </span><span style="-webkit-text-stroke-color: rgb(127, 127, 127); -webkit-text-stroke-width: initial; color: #7f7f7f;">Container/ItemF0, </span><span style="-webkit-text-stroke-color: rgb(0, 0, 0); -webkit-text-stroke-width: initial;">as also the Text that is inside </span><span style="-webkit-text-stroke-color: rgb(127, 127, 127); -webkit-text-stroke-width: initial; color: #7f7f7f;">DriveSelectionList/ScrollRect/Item0</span><span style="-webkit-text-stroke-color: rgb(0, 0, 0); -webkit-text-stroke-width: initial;">.</span></span></div>
</div>
<div>
<br /></div>
<div>
Now <span style="-webkit-text-stroke-color: rgb(0, 0, 0); -webkit-text-stroke-width: initial;"><span style="font-family: Times, Times New Roman, serif;">we go to see what can we to change for using other sprites.</span></span></div>
<div>
<br /></div>
<div>
<span style="color: #999999;"><i>Sprites</i></span><br />
<span style="color: #999999;"><i><br /></i></span></div>
<div>
<ul>
<li><span style="color: #999999;">DirectoryFinderWidget_Unity:</span> <span style="-webkit-text-stroke-color: rgb(0, 0, 0); -webkit-text-stroke-width: initial;"><span style="font-family: Times, Times New Roman, serif;">You can change the appearance with your own sprites of your project. This sprite corresponds to the dialog background and delimits the widget dimensions. If you need change the widget size, you do it about this game object, because all elements are anchored to him.</span></span></li>
<li><span style="color: #999999;">Border:</span> <span style="-webkit-text-stroke-color: rgb(0, 0, 0); -webkit-text-stroke-width: initial;"><span style="font-family: Times, Times New Roman, serif;">To this appearance is the widget frame and you can change it, and too you can remove it, if your UI style is different.</span></span></li>
<li><span style="color: #999999;">Shadow:</span> You can change the appearance or remove it.</li>
<li><span style="color: #999999;">Header:</span> <span style="-webkit-text-stroke-color: rgb(0, 0, 0); -webkit-text-stroke-width: initial;"><span style="font-family: Times, Times New Roman, serif;">This sprite corresponds to the base of the widget title. You can change the appearance.</span></span></li>
<li><span style="color: #999999;">Footer:</span> <span style="-webkit-text-stroke-color: rgb(0, 0, 0); -webkit-text-stroke-width: initial;"><span style="font-family: Times, Times New Roman, serif;">This sprite corresponds to the path data, that if you not need it, you can hide it, ¡only hide it!</span></span></li>
<li><span style="color: #999999;">BackButton, OpenButton, ChooseButton and DrivesSelectionList/Button:</span><span style="font-family: Times, Times New Roman, serif;"> <span style="-webkit-text-stroke-color: rgb(0, 0, 0); -webkit-text-stroke-width: initial;">You can change the appearance of this interfaces.</span></span></li>
<li><span style="color: #999999;"><span style="-webkit-text-stroke-color: rgb(127, 127, 127); -webkit-text-stroke-width: initial; color: #7f7f7f;"><span style="font-family: Times, Times New Roman, serif;">All Scrollbars inside Container/Scrollbar and DriveSelectionList/ScrollRect/Scrollbar</span></span><span style="color: #999999;">:</span> </span><span style="-webkit-text-stroke-color: rgb(0, 0, 0); -webkit-text-stroke-width: initial;"><span style="font-family: Times, Times New Roman, serif;">You can change the appearance of the interface.</span></span></li>
<li><span style="color: #999999;">Container:</span> <span style="-webkit-text-stroke-color: rgb(0, 0, 0); -webkit-text-stroke-width: initial;"><span style="font-family: Times, Times New Roman, serif;">You can change the appearance with your own sprites</span></span></li>
<li><span style="color: #999999;"><span style="-webkit-text-stroke-color: rgb(127, 127, 127); -webkit-text-stroke-width: initial; color: #7f7f7f;"><span style="font-family: Times, Times New Roman, serif;">ItemF0 inside Container and Item0 inside DriveSelectionList/ScrollRect</span></span>:</span> <span style="-webkit-text-stroke-color: rgb(0, 0, 0); -webkit-text-stroke-width: initial;"><span style="font-family: Times, Times New Roman, serif;">You can change the appearance.</span></span></li>
<li><span style="color: #999999;"><span style="-webkit-text-stroke-color: rgb(127, 127, 127); -webkit-text-stroke-width: initial; color: #7f7f7f;"><span style="font-family: Times, Times New Roman, serif;">Checkmark inside ItemF0</span></span>:</span> <span style="-webkit-text-stroke-color: rgb(0, 0, 0); -webkit-text-stroke-width: initial;"><span style="font-family: Times, Times New Roman, serif;">You can change the appearance.</span></span></li>
<li><span style="color: #999999;"><span style="-webkit-text-stroke-color: rgb(127, 127, 127); -webkit-text-stroke-width: initial; color: #7f7f7f;"><span style="font-family: Times, Times New Roman, serif;">FileIcon and FolderIcon inside ItemF0</span></span>:</span> <span style="-webkit-text-stroke-color: rgb(0, 0, 0); -webkit-text-stroke-width: initial;"><span style="font-family: Times, Times New Roman, serif;">You can change the appearance with other icons.</span></span></li>
<li><span style="-webkit-text-stroke-color: rgb(127, 127, 127); -webkit-text-stroke-width: initial; color: #7f7f7f;"><span style="font-family: Times, Times New Roman, serif;">ScrollRect inside DriveSelectionList: </span></span><span style="-webkit-text-stroke-color: rgb(0, 0, 0); -webkit-text-stroke-width: initial;"><span style="font-family: Times, Times New Roman, serif;">You can change the appearance.</span></span></li>
<li><span style="-webkit-text-stroke-color: rgb(127, 127, 127); -webkit-text-stroke-width: initial; color: #7f7f7f;"><span style="font-family: Times, Times New Roman, serif;">All labels: </span></span><span style="-webkit-text-stroke-color: rgb(0, 0, 0); -webkit-text-stroke-width: initial;"><span style="font-family: Times, Times New Roman, serif;">You can change the font, the colors, until add a effect.</span></span></li>
</ul>
</div>
</div>
<div>
<span style="font-family: Times, Times New Roman, serif;"><span style="-webkit-text-stroke-color: rgb(255, 45, 34); -webkit-text-stroke-width: initial; color: #ff2d22;">Note Important</span><span style="-webkit-text-stroke-color: rgb(0, 0, 0); -webkit-text-stroke-width: initial;">: Please do not modify any of the events assigned to all the elements that use them.</span></span><br />
<br />
<div style="text-align: center;">
Thank you for read the manual. Have fun!</div>
<br /></div>
<div>
Available in <a href="http://u3d.as/content/lara-brothers/directory-finder-widget-for-ngui"><span style="color: #3d85c6;">Unity Asset Store</span></a>.</div>
Caldero de Juegoshttp://www.blogger.com/profile/15428366216276472019noreply@blogger.com0México20.550508894195637 -103.27148437512.998260394195636 -113.59863287499999 28.102757394195638 -92.944335875000007tag:blogger.com,1999:blog-8342758029176971898.post-45661803134583647072014-03-12T16:33:00.001-07:002014-11-11T17:17:48.329-08:00Manual Nuntius Notifierv1.0.1<span style="font-size: x-small;"> </span><span style="font-size: xx-small;">Available in <a href="http://u3d.as/content/lara-brothers/nuntius-notifier"><span style="color: #3d85c6;">Unity Asset Store</span></a>.</span><br />
<br />
Nuntius Notifier is a controller that handles manipulate notifications. In can be used to notify the player about a achievement unlocked, or when a friend has logged, or any information that the game should notify.<br />
<br />
It has the capacity of that if the game sends many notifications, the notifier stores them in a queue, and shows them in the order they were sent.<br />
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<span style="color: #6aa84f; font-size: large;">How to use?</span><br />
<br />
Like NGUI components, you can create the aspect of your notification, and without any effort add to it the <span style="color: #999999;">UINuntiusNotifier</span> component. And presto! You will have a Notifier in its full power.<br />
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<span style="color: #6aa84f;">The UINuntiusNotifier component</span><br />
<br />
Nuntius Notifier works so you don't worry, more than just notify the player, In the code, you will invoke to the Notify method and, you will send all messages that you desire; and Nuntius Notifier will handle manage each the messages that goes show on screen. When you add the component, you will see something like this:<br />
<br />
<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhg11pA7YNcMrcuzqew1vquV5DTpjufuIuT2NT1WNTQNKnV74VGuEEWQHGc00gocX00vMtCQRuK4CIfa5Hk1oUrK_BCoOh9-Mjsqeun6ufJEFgD10J0t9tdF_IJW3AGgvwydSneKpvbFlc/s1600/UINuntiusNotifier+Component.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhg11pA7YNcMrcuzqew1vquV5DTpjufuIuT2NT1WNTQNKnV74VGuEEWQHGc00gocX00vMtCQRuK4CIfa5Hk1oUrK_BCoOh9-Mjsqeun6ufJEFgD10J0t9tdF_IJW3AGgvwydSneKpvbFlc/s1600/UINuntiusNotifier+Component.png" height="192" width="320" /></a></div>
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Thus is the component that handles of manage all message that your game requires notify. Each property has its next task.<br />
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UINuntiusNotifier Component Properties<br />
<br />
<ol>
<li><span style="color: #6aa84f;">Title</span>: Receives a component of type <span style="color: #999999;">UILabel</span>. Whether the notification requires a title to prevent to the player of the type of message that is about to read. (It's a optional property.)</li>
<li><span style="color: #6aa84f;">Message</span>: Receives a component of type <span style="color: #999999;">UILabel</span>. This is the notification body. Here is where appear the notified message. (It's a necessary property.)</li>
<li>Texture: Receives a component of type <span style="color: #999999;">UITexture</span>. Whether the notification requires a pictures to illustrate with clarity the massage. (It's a optional property.)</li>
<li><span style="color: #6aa84f;">Location</span>: Locates the notification in a place out screen (In Edit Mode), or in a place inside screen (In Play Mode) always that be visible, or else will be out screen.</li>
<li><span style="color: #6aa84f;">Direction</span>: Sets the direction of visualization that correspond from out towards inside of the screen. If Location is BottomRight and Direction is BottomToTop, means that the notification it will show from bottom (out screen) towards top (inside screen).</li>
<li><span style="color: #6aa84f;">Offset</span>: Sets a spacing between the screen border and the notification. If your message requires a spacing to that the player will pay more attention to the notification, then this property solves this problem. If the value is zero, means there is not spacing; and if is a negative number will be converted to a positive number.</li>
<li><span style="color: #6aa84f;">Hotkey</span>: This is a optional method to close the current notification by pressing the hotkeys corresponding.</li>
</ol>
<br />
Nuntius Notifier receives all data of a notification and locates it in its respective parts when is necessary show it. Always that exist one notification in the queue, will show it on screen and the state will change to visible. Otherwise, when there is not any one notification in the queue, the state will change to not visible. See the following picture.<br />
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<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEilQrp2v6_Jbdrl6kjmxTM8sZT3w8j-NWg-XpRYfnovzP7NId1CullpLXdp3uyOxM-bc1bnQI2xDbODFVkTavfPdS7S5uYaEB4I2v5cVpw5sxNW6dW9CqVs92ufAXv5hE8fBxUfPb9HW2o/s1600/Screen+visible.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEilQrp2v6_Jbdrl6kjmxTM8sZT3w8j-NWg-XpRYfnovzP7NId1CullpLXdp3uyOxM-bc1bnQI2xDbODFVkTavfPdS7S5uYaEB4I2v5cVpw5sxNW6dW9CqVs92ufAXv5hE8fBxUfPb9HW2o/s1600/Screen+visible.png" /></a></div>
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The blue frame is the screen, and the red rectangle is Nuntius Notifier, when it is sent a notification, is add at the queue, and checks the exist of a notification, if is true, the state changes to visible, locating the notification inside screen; otherwise not do it, or if is closed the notification, then the state changes to not visible, locating the notification out screen. And the operation is repeated if the queue is not empty, showing the next notification.<br />
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Like it said previously, Nuntius Notifier handles of manage each the messages that goes show on screen, that means, only necessary one Notifier to control all notifications, however, if you requires more Notifiers, you can do it. But remember which is which. Like everything else in Unity. Now see a description of the first example.<br />
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<span style="color: #3d85c6;">Basic Sample</span><br />
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In the <span style="color: #999999;">1st-Basic.unity</span> sample, it can see how to works Nuntius Notifier, you note that the notification has a Title (1), a message body (2), a button to close (4), and two informative parts (3, 5), this is what each means:<br />
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<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjYP76XwXJ4KKUU_xAeHX0Wozcv3iCNRXif5UDmamseadcb49FXi-je5hD2DRM_risYFV0lq1nE5yARa7L-gjM1YwJR4TO2jcmAk2eBkv0v5t2CpOBx13a3TOiPSXMcpVn3mmVW_Fib5Ek/s1600/Notification+1.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjYP76XwXJ4KKUU_xAeHX0Wozcv3iCNRXif5UDmamseadcb49FXi-je5hD2DRM_risYFV0lq1nE5yARa7L-gjM1YwJR4TO2jcmAk2eBkv0v5t2CpOBx13a3TOiPSXMcpVn3mmVW_Fib5Ek/s1600/Notification+1.png" height="202" width="320" /></a></div>
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<br />
Parts of a basic notification<br />
<br />
<ol>
<li>It's the title of the notification. This is the game-object that has the <span style="color: #999999;">UILabel</span> component to the <span style="color: #999999;">Title</span> property. In the sample, is sent by each notified message. (the icon, is a encoding of the NGUI emoticons system)</li>
<li>The notification body. Here is where are show all messages to notify. This is the game-object that has the <span style="color: #999999;">UILabel</span> component to the <span style="color: #999999;">Message</span> property.</li>
<li>This is a optional information. Indicates the message number, the messages amount, and how many messages remain to be read. The code, is something thus: <span style="font-family: Courier New, Courier, monospace;">GetComponent<UILabel>().text = "Posts: " + Notifier.Number + "/" + Notifier.Quantity + " (" + Notifier.Length + ")";</span></li>
<li>This is another optional method to close the notification. Uses the next code, with <span style="color: #999999;">OnClick</span> event of the <span style="color: #999999;">UIButton</span> component: <span style="font-family: Courier New, Courier, monospace;">UINuntiusNotifier.Close();</span></li>
<li>This is a optional information. Indicates with which hotkey can close the notification. the code, is something thus: GetComponent<UILabel>().text = "Push [b]" + Notifier.Hotkey.ToString() + "[/b] to close this post.";</li>
</ol>
Thus is like a notification can be created, and can have a versatile design. You can omit the title game-object, the button to close, and the two informative parts, but never the message body, as you will see now.<br />
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<span style="color: #3d85c6;">Texture & Offset Sample</span><br />
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In the <span style="color: #999999;">2nd-Textures&Offset.unity</span> sample, it can see how is a notification with a picture and the <span style="color: #999999;">Offset</span> property, explained previously. You note that the notification now has a texture (1), and the message body (2). In this case, the notification is more simple, and its method to close is by a duration time.<br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj6GbcfPidEBWT9xGA3GryVbV8zj57eQ-7L_MONwUfPLWPlhyphenhyphenL-wNLMenxtYISe9l0tOjDF36yTjAUk3qPtJvh4R6IBxybgh3GAtlCV993qF-50xBnBhhyZHh58QtN5kXzX0AigVWz8nLU/s1600/Notification+2.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj6GbcfPidEBWT9xGA3GryVbV8zj57eQ-7L_MONwUfPLWPlhyphenhyphenL-wNLMenxtYISe9l0tOjDF36yTjAUk3qPtJvh4R6IBxybgh3GAtlCV993qF-50xBnBhhyZHh58QtN5kXzX0AigVWz8nLU/s1600/Notification+2.png" height="77" width="320" /></a></div>
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The duration property that they have the <span style="color: #999999;">Notify</span> methods, allows that each message it keep by a time visible on screen. These are the following methods that you will use to notify:<br />
<br />
Notify Methods<br />
<br />
<ul>
<li><span style="font-family: Courier New, Courier, monospace;">public void Notify(string message, float duration);</span></li>
<li><span style="font-family: Courier New, Courier, monospace;">public void Notify(string title, string message, float duration);</span></li>
<li><span style="font-family: Courier New, Courier, monospace;">public void Notify(string message, Texture texture, float duration);</span></li>
<li><span style="font-family: Courier New, Courier, monospace;">public void Notify(string title, string message, Texture texture, float duration);</span></li>
</ul>
<div>
According the case of your notification will use the method required. If only you want send a message, then you will use the first option; or maybe if you want send a message with a title, the second option is best; or the third option with a message and a texture; or else, the fourth that has all properties.</div>
<div>
<br /></div>
<div>
Each the methods has the duration property, if send a number as <span style="color: #f1c232;">4f</span> means the notification will be visible by <span style="color: #f1c232;">four seconds</span>. If is <span style="color: #f1c232;">zero</span> means the notification will keep visible until the player desires close it by a button to close or a hotkey. If by mistake you send a <span style="color: #cc0000;">negative number</span>, don't worry, because will be converted to a <span style="color: #6aa84f;">positive number</span>.</div>
<div>
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<div>
<span style="color: #6aa84f;">Tweenings</span></div>
<div>
<br /></div>
<div>
Nuntius Notifier can use the tweenings that NGUI offers to animate the notifications. Are 6 basic tweenings can be added:</div>
<div>
<ul>
<li>Alpha</li>
<li>Width</li>
<li>Height</li>
<li>Position</li>
<li>Rotation</li>
<li>Scale</li>
</ul>
</div>
<div>
You can make a combination with them to best effect. When it uses in play mode and not add to it any tween, Nuntius Notifier will add the Position tween by default; but if add any other tween, then will work these tweenings, and will not add the Position tween, even if you have done it manually.</div>
<div>
<br /></div>
<div>
You can modify the properties of the tweenings, but, if you change <span style="color: #999999;">Play Style</span> property to <span style="color: #f1c232;">Loop</span> or <span style="color: #f1c232;">Ping-Pong</span>, Nuntius Notifier will change it to <span style="color: #f1c232;">Once</span>. This is, because Nuntius Notifier not works loops.</div>
<div>
<br /></div>
<div>
If you add any other tweenings not supported, Nuntius Notifier removes them.</div>
<div>
<br /></div>
<div>
<span style="color: #6aa84f;">Localization</span></div>
<div>
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<div>
Nuntius Notifier also has capacity to use the NGUI Localization System. Only you have to send the keys in the properties Title of Message of the Notify method, like in the <span style="color: #999999;">4th-Localization.unity</span> sample.</div>
<div>
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<div>
<span style="color: #6aa84f;">A Note</span></div>
<div>
<br /></div>
<div>
The Direction property works in a peculiar manner, prevents inadvertent errors, that can make not display on the screen.</div>
<div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiQ7xNAmm-cUgTQZPOt3fCdsIqajP5bKUDYk-uUm_hdwEpX_cVDe1VJ_bSu18i4jJ9k2dMhQIwQQDtqCvxYkzbxNsxiyQcG15-gpUxqZcW03pSExdowLvjCDeTouXcfrHyeV2KEYM_zpBw/s1600/Position.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiQ7xNAmm-cUgTQZPOt3fCdsIqajP5bKUDYk-uUm_hdwEpX_cVDe1VJ_bSu18i4jJ9k2dMhQIwQQDtqCvxYkzbxNsxiyQcG15-gpUxqZcW03pSExdowLvjCDeTouXcfrHyeV2KEYM_zpBw/s1600/Position.png" height="205" width="320" /></a></div>
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The blue frame is the screen, the red rectangles are Nuntius Notifier, violet letters are the values of the Location property, and green letters are the values of the Direction property. According the Location and Direction selected will be the place where will locate the notification.</div>
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For example, if you select the <span style="color: #674ea7;">TopRight (TR)</span> location, then you will have two options where locate the notification, will be located in <span style="color: #cc0000;">D</span> figure, whether you selected the <span style="color: #6aa84f;">RightToLeft (R+L)</span> direction or <span style="color: #6aa84f;">LeftToRight (L+R)</span> direction; or will be located in <span style="color: #cc0000;">E</span> figure, whither you select the <span style="color: #6aa84f;">TopToBottom (T+B)</span> direction or <span style="color: #6aa84f;">BottomToTop (B+T)</span> direction.</div>
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If you select any location as <span style="color: #674ea7;">Top (T)</span>, <span style="color: #674ea7;">Bottom (B)</span>, <span style="color: #674ea7;">Left (L)</span> or <span style="color: #674ea7;">Right (R)</span>, always will locate in the location indicated as the figures <span style="color: #cc0000;">C</span>, <span style="color: #cc0000;">F</span>, <span style="color: #cc0000;">I</span>, <span style="color: #cc0000;">L</span>, regardless the direction selected.</div>
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Enjoy enriching their games!</div>
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Available in <a href="http://u3d.as/content/lara-brothers/nuntius-notifier"><span style="color: #3d85c6;">Unity Asset Store</span></a>.</div>
Caldero de Juegoshttp://www.blogger.com/profile/15428366216276472019noreply@blogger.com0México20.468189222640952 -103.35937512.949736222640951 -113.68652349999999 27.986642222640953 -93.032226500000007